using Godot;
using System;
using Godot.Collections;

public partial class CharactersControl : Node
{
	public void get_characters()
	{
		//获取子节点（角色NPC）的存档数据的数组

		var characters = new Array<Dictionary<string, Variant>>();
		for (int i = 0;i <this.GetChildCount();i++)
		{
			characters.Add(this.GetChild<Characters>(i).GetDataForSave());
		}
	}
}
